Cloud Dancer
Artistic Events
Compulsory Sequences
Practice Judging Video
March 2004

http://www.koyn.com/CloudDancer/AEcompulsories04.html

DISCLAIMER: THIS DOCUMENTATION MAY CONTAIN ERRORS AND ONLY THE OFFICIAL RULES FOR THE COMPETITION ARE VALID. If you find any error in this documentation, please contact me with your feedback. Thank you.

Introduction

This video (also available in DVD) is provided for practice judging sessions of the compulsory sequences for all Artistic Events.

For each discipline, each individual compulsory sequence (with multiple samples) is shown in order. At the end the segment for each discipline segment, there may be one or more full compulsory jumps to practice scoring. Freestyle (FR) compulsory sequences are shown first. Skysurf (SK) compulsory sequences are shown second and Freefly (FF) speed compulsory round jumps are shown third.

The interpretation of the rules can be subject to opinion and resemble a process of interpreting law. For this reason, this tape serves to present real world performances of the compulsory sequences as opposed to utilizing computer generated imagery demonstrating only a certain interpretation of the rules. However, the first move shown in each group may be one that most closely resembles the description provided in the rules. However, you are the judge. Compulsory sequences have been selected for inclusion in the tape to deliberately encourage the consideration of issues that can arise during competition.

Before using this video or DVD for practice judging sessions, be sure you have the video tape or DVD dated March 2004 and that you have the FAI Parachuting Commission Competition Rules for Artistic Events Freestyle Skydiving, Skysurfing & Freeflying 2004 on hand. You should also have the IPC Artistic Events Committee Freestyle Skydiving, Skysurfing & Freeflying News Bulletin #16 March 2004 on hand. You should also check the IPC web site (http://www.fai.org/parachuting/committees/ArtisticEvents/) for any News Bulletins that may be present for the Artistic Events. If there are any pertinent bulletins, it must be decided whether or not it is appropriate to refer to the Bulletins. Are the Bulletins considered as rules? Are the Bulletins from previous years still applicable? Or, is it assumed that material accepted from previous Bulletins are now included in the rules?

The video fades to and from black between each compulsory sequence. This allows the moderator of judging practice to scan forward or backward on the video tape and quickly detect changes from one compulsory sequence to the next or previous respectively. The DVD provides a menu that allows you to access any compulsory sequence or sample jumps. Pressing the skip forward and backward buttons immediately advances to the next or previous compulsory sequence or jump.

Notice to DVD viewers: Depending on your DVD player's compatibility with specific DVD-R media, certain functions, such as visual fast rewind, respond unpredictably or fail to work entirely. The DVD is designed for all regions and is free of copy protection to allow transfer to VHS tape. The DVD may be copied in any computer data DVD burner. However, the DVD is available only in NTSC. There is no PAL DVD available. However, many PAL DVD players are designed to accommodate NTSC DVDs as well. Check the manual for your player. If your player plays NTSC DVDs but does not convert the signal to PAL for your TV, check that your TV is NTSC compatible. If you are in the United States (or other country that uses a standard of 7.5 IRE for the black level), please be sure that your DVD player is set to "darker" viewing mode to see the video at the same brightness level as the original video.

Notice to PAL VHS viewers: Much of the video was originally shot in PAL format but compiled together in the NTSC format. Because it has undergone conversion back to the PAL format, the PAL copies of this practice judging tape are slightly inferior in quality (a slight strobe-like effect).

This written documentation is intended for the moderator of judging practice who may elect to disregard this document. The video or DVD is still beneficial for judging practice and rules review without the use of this written documentation. The main goal is for you to develop your own views, to judge in the fairest manner possible and, when competition is complete, to assist in the clarification of writing rules for future competitions. If you plan to use this documentation and you have a printed version, check the above URL to be sure that you have the latest version for practice judging sessions.

If you are not the moderator, you may first wish to practice judging the clips after reading all the rules (and any bulletins) and before reading this documentation so that you can prepare to contribute your judging expertise to the judges' panel by developing your understanding of the rules, questions, and issues to discuss with fellow judges and your chief judge prior to the start of the next event.

Each clip has questions that the moderator of judging practice may wish to ask to the practicing judges. In the case that the moderator of judging practice is chief judge, s/he may announce certain views and decisions as final to the practicing judges in response to the questions associated with the clips. Notes about the clips mention certain aspects of the performance. Naturally, you will notice more aspects about the performance than what is included in the notes as only the main issues are addressed.

Note: Some judges like to observe the scores that the official panel of judges awarded to certain sequences presented in the tape. This information is not included because many clips are from previous years' competitions with some dating as far back in time as 1996. In these past years, the rules are significantly different than today. Practicing judges should be practicing the application of the 2004 rules and, consequently, it is not possible to compare your scores with the scores awarded in competitions of past years. Additionally, some clips are taken entirely out of context. For example, a few of the clips are taken from older free routines to represent compulsory sequences for this judging practice.

Freestyle Skydiving

5.10. Compulsory Routine Freestyle Skydiving & Skysurfing.

5.10.1. Judges give a score for the Performer and Videographer between 0 and 10, up to one decimal point, for each of the four (4) Compulsory Sequences, using the following guidelines;

10 points--Move performed and filmed flawlessly
8 points--Some minor breaks in form (toes not pointed {freestyle skydiving only} knees bent, finish slightly off heading, slight wobble, etc..) and / or camerawork (momentary loss of image, framing or focus, occasional distance errors)
7 points-Not performing a static start or a static stop
6 points-Not performing a static start and a static stop
5 points--Mistakes in form (about 45° off heading, wobble, not enough rotations, etc..) and / or camerawork (loss of image, framing or focus, or incorrect distance for no more than about 20% of the Compulsory Sequence)
3 points--Major mistakes in form (about 90° off heading, major wobble, not enough rotations, etc..) and / or camerawork ( inferior picture for about 50% or more of the Compulsory Sequence)
0 points--Move not identifiable or unsuitable camera image.

5.10.2. Any move performed, not included in the drawn order for that particular Compulsory Round, will not receive a score. The Judges will only score the Compulsory Sequences they recognise in the drawn order. If an attempt is made for a Compulsory Sequence and the Judges recognise this as such, scoring for that move will commence. A second attempt will not receive a score.

ADDENDUM - A
FREESTYLE SKYDIVING COMPULSORY SEQUENCES 2004
PERFORMANCE REQUIREMENTS & JUDGEMENT CRITERIA

All sequences shall have a static start and a static stop.

Each Team must ensure that clothing and/or the camera do not hinder the ability for judges to clearly see the performance requirements being met. (e.g. if Judges can not see straight arms or legs then they must assume that the Performer does not have straight arms and legs).

FR-1. Synchronized Tracking Barrel Sequence (Atmonauti Tunnel)

Atmonauti Diagonal Flight:
- Start shall be with the Performer in the Atmonauti diagonal orientation with the head in the flying direction and with the front of the torso towards the sky.
- Torso must be straight and legs in line with the torso, without any bend at the waist.
- The Atmonauti diagonal orientation shall be shown for a minimum of two (2) seconds.

Atmonauti Diagonal Carve:
- The Performer and the Videographer must perform a complete 360° carve around an imaginary center between them starting and ending in the same relative positions.
- Torso must be straight and legs in line with the torso, without any bend at the waist.
- The Atmonauti diagonal orientation must be maintained throughout the 360° carve.
- The Performer must maintain heading throughout the carve.

Atmonauti Diagonal Flight:
- The Performer must end in the same Atmonauti diagonal orientation as at the start of the Sequence.
- Torso must be straight and legs in line with the torso, without any bend at the waist.
- The Atmonauti diagonal orientation shall be shown for a minimum of two (2) seconds.

Camera requirements:
- The Videographer must show the front of the Performer on the same level with respect to the diagonal flight path and directly opposite throughout the whole Sequence.
- The image must appear as if the Performer remains static with only the background moving.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

B-6. Diagonal Orientation
Diagonal flying is any angle between 1° and 89°. For description purposes, the diagonal orientations are described in reference to the ground only when at terminal velocity. The angles can be classified into three (3) major groups:
- "Tracking" is horizontal movement with the torso predominantly horizontal with respect to the ground.
- "Flock" is horizontal movement with the torso predominantly vertical with respect to the ground.
- "Atmonauti" is horizontal movement with the torso at an angle between a "Track" and a "Flock", but preferred to be close to 45° with respect to the ground.

Clip #1: Do you consider this an ideal example of this compulsory sequence? Is there two seconds of the Atmonauti Diagonal Flight both before and after the carving? Is there a full 360 degrees of carving? Does the Performer start from a position directly below the Videographer? Does showing the front of the Performer mean that it is fine as long as the front of the Performer is visible and the Videograher need not necessarily be exactly across from the front?

Clip #2: Do you consider this an ideal example of this compulsory sequence? Does it matter if the image is upside-down? May the Performer's time in the Diagonal Flight moving into relative position also count as part of the required two seconds? Is there two seconds of Diagonal Flight at the end? Is the beginning and ending in the Atmonauti Diagonal Flight shown at the Atmonauti angle? How well does the Performer keep heading during the carving? Is the Atmonauti angle better during the carving? What is the static start and stop? Would that be the first and last instances in the Atmonauti Diagonal Flight, steadily shown, even though that is a motion travelling horizontally across the sky? What does the rule say? "Start shall be..." Or, would you consider the Straddle pose at the start and end as the static start and stop even though that involves extra movements to transition from the straddle to the Atmonauti Diagonal Flight and back to the straddle?

Clip #3: Is this an ideal example? At the start, the diagonal flight is at a more steep angle. During the carve, the Performer appears to maintain good heading with the head to the top of the screen. Is there 360 degrees of carving? Or, is that 270 degrees of carving? Is there two seconds of Atmonauti Diagonal Flight at the end of the sequence?

Clip #4: Even though they start from nearly a side by side position, the front of the Performer is still shown. Is this OK? Or must you have a direct face-on view of the front of the Performer? Is there carving? Or does the Performer demonstrate only two individual 1/2 barrel rolls and side sliding to accomplish moving about the Videographer? Is the diagonal flight too flat, too much like Tracking? Perhaps, the Performer is using two 1/2 rolls because the diagonal flight is not sufficiently steep in order to carve? Is there two seconds of Atmonauti Diagonal Flight demonstrated at the start and end? At the start, is the diagonal flat too flat but held and at the end is even the Tracking Diagonal Flight held for two seconds? At the start and end, is the Videographer at the same level with respect to the diagonal flight path?

Clip #5: Is the Atmonauti Diagonal Flight too flat, too much like tracking? Is it OK that you see the front of the Performer from a position to the side? Does the Performer make a 1/2 barrel roll and then demonstrate carving? Does the Videographer fall a little behind the Performer at the end of carving, therefore losing the position being level with the Performer with respect to the diagonal flight path? Does this earn a better score than Clip #4? Why or why not?

Clip #6: Does the Performer demonstrate carving or individual 1/2 rolls? Does the Performer and Videographer move a full 360 degrees around each other? Is the Atmonauti Diagonal Flight too flat, like Tracking?

Clip #7: Is it performed in Atmonauti Diagonal Flight? Does the Videographer maintain the same level with respect to the diagonal flight path? Or, does Videographer get behind the Performer? How is the heading control? The Performer seems to be on heading with respect to a ground reference, but is that demonstrated on video?

FR-2. Tucked Front Loop - Full Twist Sequence

Front Layout Loop:
- Start shall be from a layout position in head-up orientation.
- One complete 360° front layout rotation must be performed. - Torso must be straight and legs in line with the torso, without any bend at the Waist.
- Loop must be about a horizontal axis, without tilting or changing heading.
- Looping motion must be smooth.

Front Tuck Loop Full Twist x three (3)
- Entry into the Front tuck loop full twist shall be smooth and without any stopping.
- Three (3) complete 360° tuck rotations must be performed within three (3) seconds.
- One completed full twist must be executed within each tuck rotation and evenly executed throughout the loop.
- Looping movement must remain about a horizontal axis, without tilting or changing heading.
- Looping motion must be smooth and continuous.
- The third tuck loop must end in a head-up straddle pose.

Camera requirements:
- Camera must show Performer from his/her front at the start of the compulsory sequence and should stay in place throughout this sequence.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-3. Straddle Position (freestyle skydiving and freeflying)
- The torso is straight, with no bend at the waist.
- The legs are split apart, from side to side, with at least a 90° angle between them.
- The legs are straight.
- The toes are pointed. (freestyle skydiving only)
- The head is in line with the torso.

A-7. Tuck Position (freestyle skydiving and freeflying)
- The torso is bent forward at waist such that the angle between the torso and thighs is less than 90°.
- The legs are bent at the knees, such that the angle between the upper and lower leg is less than 90°. The knees are not necessarily all the way up against the chest.
- The legs are together.
- The toes are pointed. (freestyle skydiving only)

Clip #1: Are the legs tucked sufficiently? Assuming that other performance requirements and execution quality are equal, should a Performer earn more points if they perform faster tucked full twists than another who performs them more slowly but still within the required three seconds?

Clip #2: The sequence is performed on the hill. Do you consider this an ideal performance? Why or why not? Do you judge it with respect to the relative wind or the ground? Is it performed within three seconds?

Clip #3: Are the legs tucked sufficiently? Does the Performer maintain heading?

Clip #4: Are the legs tucked sufficiently? Does the Performer make three twists?

Clip #5: The leg position resembles a stag. How does this effect your scoring? Do you give a better score for an incorrect leg position with three twists or a correct leg position with two twists? Or, are these two conditions about equal in defectiveness?

Clip #6: Does this Performer keep the looping rotation rotating about the horizontal axis? If not, how serious is this error? And how seriously does it effect your score? The Videographer turns away at the end of the compulsory sequence. Could you see well enough if the Performer demonstrated at least 90 degrees between the legs when presenting the Straddle at the end? How does this effect your score? Do you know if this Performer really demonstrated a static stop? If No, what is your maximum score that you could give this compulsory sequence if it was otherwise perfectly executed?

Clip #7: Does the Performer perform the twists? How seriously does your score reflect the failure to perform the twists even if the maneuver is cleanly executed with a nice tuck? For all of the above clips, did you verify that the maneuver was performed within 3 seconds and the legs straddled apart at least 90 degrees at the end?

FR-3. Straddle Headstand Sequence

Head-up Pose:
-Torso must be vertical, and not bent at the waist, in an head-up orientation.

Half Eagle:
-The Performer and Videographer perform a synchronous half-eagle move, with the Performer going over Videographer so that both Team members end up in the opposite positions and orientations from where they originally started.
-The rotation should be performed as one continuous movement.

Straddle Headstand:
-Torso must be vertical, in a head-down orientation.
-Legs must be in line with the torso. (when viewed from the side)
-Legs must be straight and straddled apart, with at least a 90° angle between them.
-Good stability and balance must be shown while entering the Straddle Headstand.

Straddle Headstand Turn:
-Torso and leg position must not change during the turn.
-A single 360° turn must be performed.
-Good stability and balance must be maintained during the entire turn.
-Turn may be in either direction.
-Turn must be smooth.

Camera requirements:
-The camera must show the Performer from his or her front at the start, and throughout the whole half eagle move.
-The same distance between Performer and Videographer should be maintained during the half eagle.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-3. Straddle Position (freestyle skydiving and freeflying)
-The torso is straight, with no bend at the waist.
-The legs are split apart, from side to side, with at least a 90° angle between them.
-The legs are straight.
-The toes are pointed. (freestyle skydiving only)
-The head is in line with the torso.

Clip #1: Do you consider this an ideal sample? Must a straddle position be demonstrated in the headup orientation? Or, can it be any leg position? Must the legs show a 90 degree angle between them during the half eagle? Does this matter? Do the rules prescribe a body position that must be used for the headup orientation and during the half eagle? During the half eagle, you start to see more of the Performer's head, but the front of the chest remains visible? Should you deduct for this, (afterall the front of the Performer remains visible throughout the entire half eagle)? If you consider an oblique view of the Performer's front OK for FR-1, then you should consider it OK for this compulsory sequence in order to judge consistently. Right? Is there a 90 degree angle between the legs during the Straddle Headstand Turn? It is clear the Performer is in control because the turn clearly stops and then the Performer rotates on a distinctly different axis. Since this movement pattern demonstrates that the Performer must have been static for at least an instant, do you consider this sufficient for a static stop at the end of the sequence?

Clip #2: Did the Performer demonstrate a headup orientation? In other words, is it acceptable if the Videographer shows an upside-down image at the start and then an upside-down image during the Straddle Headstand Turn? There is a better view of the Performer's front in this clip. However, does the Team maintain the same distance between them during the half eagle?

Clip #3: The Performer moves over the top in a half eagle always showing the front of the torso. However, somehow, the video image is upside-down at the start and is upside-down during the Straddle Headstand Turn. Is this acceptable? No? Why Not?

Clip #4: The Team is reading the 2003 rules. The Videographer performs each half camera roll in sync with the Performer's rotation into and out of the head-down orientation. This Performer uses a rotation about the Body Front-Back Axis to enter and leave the head-down orientation. How do you score this? Would you consider this to be "Major mistakes?" Do you or should you change your decision after reviewing Bulletin #10? If you award 3 points or less for this error, what scores would you award to performances that are accurate to the description in the rules but performed very poorly? Afterall, this Performer did show a full 360 degree Straddle Headstand Turn.

Clip #5: Do you see the front of the Performer throughout the half eagle? How serious is this mistake? With other factors equal accept for the Performer's 1/2 backloop error over the tope, does this clip score better than #4? Does this error weigh similarly as the Videographer's error in clip #3? For the Straddle Headstand Turn, must the Videographer be level with the Performer?

FR-4. Side Full Twist Sequence

Cartwheels:
-Start shall be from a straddle position in head-up orientation.
-Torso must be straight, without any bend at the waist.
-Head, shoulders and torso must be in line, facing the same direction throughout the Cartwheel (without any twist in the torso).
-One complete 360° sideways rotation must be performed.

Side Layout Full Twist:
-Entry into the Side Layout Full Twist must be smooth and without stopping after the first Cartwheel.
-One complete 360° sideways rotation must be performed.
-One Full Twist must be performed within and evenly spread throughout the 360( sideways rotation.
-Legs must remain straight and together and in line with the torso.
-Twist may be in either direction.
-Looping movement must remain about the horizontal axis, without tilting or changing heading.
-Entry into the final Cartwheel must be smooth and without stopping after the Side Layout Full Twist.

Camera requirements:
-The Camera must make a synchronized Barrel Roll with the Performer during his/her Side Layout Full Twist, showing an the image as if the Performer is remains static with only the background moving.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-3. Straddle Position (freestyle skydiving and freeflying)
-The torso is straight, with no bend at the waist.
-The legs are split apart, from side to side, with at least a 90° angle between them.
-The legs are straight.
-The toes are pointed. (freestyle skydiving only)
-The head is in line with the torso.

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? During the Cartwheels, the legs are spread less than 90 degrees. However, is it sufficient for the Performer to show the straddle position only at the start and in the head-up orientation? Do the rules indicate a requirement that the legs have to remain in the straddle for the entire 360 degree Cartwheel rotation? (Also, the body form is not clean.)

Clip #2: The Videographer does not perform a 360 degree camera roll when the Performer performs the Side Layout Full Twist. Would you consider this to be "Major mistakes?" Do you change your decision after reviewing Bulletin #10? If you do, how can you be sure that every competitor knows that this bulletin is a factor? During the Cartwheels, the Performer's legs are not spread 90 degrees apart.

Clip #3: How well is the Videographer synchronized with the full twist? Does this score worse or better than the above Clip #2?

Clip #4: Are the legs spread to 90 degrees? Did the Performer demonstrate a full twist? Did you catch this? Do you consider this performance to be "Major mistakes?" Which clip has more serious defects? Clip #2 or Clip #3 or Clip #4? Or, are they about equal? Or, do you consider clip #3 to be better than clip #2 or #4?

Clip #5: Did the Videographer rotate in the correct direction? Did the Performer perform a twist? What is your response if the Performer explains to you that both team members rotated in the same direction (both rotated to their right) as the rules indicated? Did the Performer demonstrate a static stop? Look again, is it the rotating Videographer that almost prevents you from seeing that there was a static stop?

FR-5. Orbiting Compass

Compass position:
-A static Compass position in head-up orientation must be demonstrated prior to starting the rotation.

Compass turn:
-The Performer must make a 360° turn.
-Turn can be in either direction.
-Turning motion must be smooth.

Camera requirements:
-At the start, camera must show the front of the Performer (face to face).
- Videographer must make a full 360° orbit around the Performer (without changing the distance between Team Members during orbit).
- Camera Orbit must be in the opposite direction as the turning direction of the Performer.
- Movement must be synchronous, both Performer and Videographer ending at the same position where they started. (Performer and Videographer will come face to face twice, excluding the start.)
- When the camera and Performer come face-to-face for the first time (180° into the turn), the camera must invert their orientation (e.g. head-down to head-up or head-up to head-down) and continue in the same orbiting direction as started. (i.e. the same direction as if the Team is viewed from above)
- Orbiting motion must be smooth.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-11. Compass position (freestyle skydiving and freeflying)
-Torso must be vertical and straight, with no bend at the waist.
-One leg must be straight down.
-The other leg is bent forward 90° at the hip, with the leg straight
-Either leg may be the forward leg.
-The toes are pointed. (freestyle skydiving only)

Clip #1: Do you consider this an ideal performance? Why or why not? The one leg is positioned nearly at a 90 degree angle at the hip. Did you find that the Videographer presented an upside-down image slightly early in the revolutions?

Clip #2: For the compass position, must the legs be positioned at exactly 90 degrees? Assuming that both performances are otherwise alike, does having the leg higher than 90 degrees effect your score compared to a performance with the legs positioned exactly at 90 degrees? How well does the Videographer keep the Performer in frame when changing the orientation of the video? Is this a major defect?

Clip #3: The Videographer does not make a circular orbit, the second half of the movement is a "fly-by." Also, the Performer stops pirouetting in the middle of the sequence. Does the Performer continue to rotate in the same direction or the opposite direction? If the Performer stops in the middle, it is more easy to be fooled into believing the Performer switched rotational directions.

Clip #4: How much of the rotation does the Performer perform? How much does the Videographer perform? Did the Performer make more than a 360 degree pirouette? Did the Videographer perform less than 360 degrees of curving? Watch their movement in relation to the section lines and background scenery. Is it important for the Performer to demonstrate exactly a 360 degree pirouette with respect to the surroundings and the Videographer 360 degrees of carving with respect to the surroundings? How do you score if you can not see the ground or identify any heading reference with respect to the surroundings?

Clip #5: The Videographer does not perform the camera requirements. Would you consider this to be "Major mistakes?" Do you change your decision after reviewing Bulletin #10? Should this score better or worse than clip #4? Why?

FR-6. Straddle Backstop (Cradle) Sequence

Back Layout Loop:
-One complete 360° back layout rotation must be performed.
-Torso must be straight and legs in line with the torso, without any bend at the waist.
-Loop must be about a horizontal axis, without tilting or changing the heading.
-Looping motion must be smooth.

Straddle Backstop:
-Torso must stop near horizontal (on the back) while legs continue rotating as the waist bends into a straddle pike position.
-Legs stop their movement near the horizontal point, in the straddle pike position. (The stop is only momentary and does not have to be held.)
-Legs must remain straight throughout the move.
-Legs must be straddled apart, with at least a 90° angle between at the point where the torso stops rotating.
-Body must remain symmetrical, without tilting, twisting or changing heading.

Straddle Kip:
-After the legs have stopped moving backwards in the Straddle Backstop, they must reverse direction and start rotating forwards while the torso remains nearly stationary for an instant.
-Legs may remain straddled apart as they rotate forwards, but must come back together as they arrive straight in line with the torso which is moving towards the head-up orientation.
-Torso must remain symmetrical, without tilt, twist, or change in heading.

180° Head-up Turn:
-As the torso straightens and moves through the head-up orientation, the torso must turn to face a heading 180° from the starting heading such that the 180° turn and the torso rotation are performed simultaneously (without stopping in the head-up orientation).
-When the torso passes through the head-up point, the torso must be straight and the legs must be straight and together.

Second Straddle Backstop and Straddle Kip
-Same requirements as the first one.

Front Layout Loop:
-As soon as the torso straightens and the legs come together (after the second straddle backstop and kip), the forward loop must start without hesitation.
-One complete 360° front layout rotation must be performed.
-Torso must be straight and legs in line with the torso, without any bend at the waist.
-Loop must be about a horizontal axis, without tilting or changing heading.
-Looping motion must be smooth.

Camera requirements:
-Camera must show Performer from his/her side at the start of the compulsory sequence and should stay in place throughout this sequence.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-5: Straddle Pike Position (freestyle skydiving and freeflying)
-The torso is bent forward at the waist such that the angle between the torso and the thighs is less than 90°.
-The legs are split apart, from side to side (in a Straddle), with at least a 90° angle between them.
-The legs are straight.
-The toes are pointed. (freestyle skydiving only)

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? The legs are spread to at least a full 90 degrees during the Straddle Kip. Since at the end the Performer starts to rotate towards the Videographer, did she show a static stop? She did change from looping to turning which meant that she must have been static for at least an instance. Right?

Clip #2: The starting static pose is this freestylist's position on the door sill. Does this effect your scoring? In other words, do you see a static start position shown after the start of working time when the first team member leaves the aircraft? If there is no static start, what is the maximum score you can give if the compulsory sequence is otherwise perfect? The compulsory movement is performed on the "hill" making it appear that one Straddle Kip is slightly undershot and the other is slightly overshot relative to the view of the ground and horizon. Do you judge this with respect to the relative wind or the ground? The Videographer films the compulsory sequence on the same plane as the looping movement such that it is very easy to evaluate the spread of the legs. However, does the Videographer satisfy the camera requirements?

Clip #3: The legs are spread almost to 90 degrees but still less than 90 degrees. When the Videographer films from the side, judges often believe that the legs are 90 degrees because they tend to mentally overcompensate for the foreshortening effect resulting from a side view of this sequence. The Performer starts the half twist from a pirouetting action and then falling out if it into backloop. (A number of competitors in past competitions have made the error in performing a 180 degree pirouette rather than a half twist.) Did the Performer perform too many front layout loops at the end? Does that mean that there is not static stop, or is that consider simply a problem of control and execution?

Clip #4: How do you score this? Do you score the first attempt or the second attempt? Or, do you see just only one attempt? Why?

FR-7. Helix Spin

Helix Position:
-The body must be in an head-up orientation.
-Torso must be vertical and straight, with no bend at the waist.
-One leg must be straight down with pointed toes.
-The other leg is bent forward about 70° to 90° at the hip, and the knee is bent downward and outward such that the toes of the bent leg is placed right in front of the knee of the straight leg. The lower part of the bent leg must have a 45° angle to straight leg when viewed from the front.
-The foot of the bent leg must not touch the other leg but remain close to the knee of the straight leg.
-Either leg may be the bent leg.
-A static Helix position (without turning) must be demonstrated prior to starting the rotations.

Helix Spin:
-The Helix must spin rapidly, with a minimum of five (5) revolutions performed within five (5) seconds from the start of the first revolution. (More revolutions may be performed.)
-The spin direction must be towards the foot of the bent leg. (If the right leg is bent across the left, it spins to the left, and vice versa.)
-Torso must stay head-up and not tilt or wobble during the spins.

Camera requirements:
- At the start, camera must show the front of the Performer (face to face).
- The camera must remain stationary throughout the sequence.

Clip #1: A stationary pose is shown for the start of the sequence. More than 5 revolutions are performed. The raised leg is positioned with the knee directly in front of the same hip and calf is angled across the mid-line of the body. Are the toes positioned in front of the knee of the straight leg? Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not?

Clip #2: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? The Performer has the knee of the raised leg turned outward, away from the mid-line of the body, thereby positioning the leg in a similar position as the "Passé" position known in Ballet dance. The rules make no mention whether or not the knee of the raised leg must be directly in front of that same hip. The foot is not touching the leg. Are the toes or is the heel of the foot in front of the knee? Does this matter? A stationary pose is shown at the start of the sequence but, at the end of the sequence, the Performer continues the motion into a back-down turn. Do you consider there to be no static stop and what is the maximum score you could give? About 5 1/2 revolutions are performed. Are they performed in 5 seconds?

Clip #3: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? A stationary pose is shown for the start of the sequence. 5 revolutions are performed. Since the rules indicate, "(more revolutions may be performed)," will you be giving the same score for exactly 5 revolutions performed as well as more than 5 revolutions performed (assuming all other aspects are equal)? Also, during the revolutions, this Videographer is moving horizontally, making approximately a 90 degree orbit...This means the revolutions could be counted with respect to the ground references or with respect to the camera. Which reference will you use? Also, is there a camera requirement? Regarding the Helix position, the raised leg is positioned with the knee directly in front of the same hip and foot is angled across the mid-line of the body to be positioned in front of the knee of the straight leg. The foot is positioned closer to the leg, but are the toes in front of the knee? How far are the toes from the knee? Does this matter? Why? Also, a rule reads, "The foot of the bent leg must not touch the other leg; yet, and stay close to the knee of the straight leg," should a Helix with the foot closer to the leg get a better score than when the foot is slightly further from the leg?

Clip #4: Does the Performer sufficiently show the Helix as a stationary pose? The raised leg is positioned exactly parallel with the foot not in front of the knee of the raised leg. Are the 5 revolutions performed in 5 seconds? Is there a static stop after the Helix spins? In other words, is the static stop after a standup pirouette? Do you consider this performance to be plagued with "Major Mistakes?"

Clip #5: Did the foot touch the knee? If it did touch the knee, would this be regarded as "Major Mistakes?" How does this effect your score? The 5 revolutions are performed in more than 5 seconds. How serious is this mistake? "Major Mistakes?" How much do you deduct if the Performer is leaning forward (or if only the head is forward as in clip #3)? The Videographer is above the Performer. Is this OK? Or, is there a requirement for the Videographer to be on level? Since there is no requirement for the Videographer to be on level, does a team who maintains the on level position get a better score or an equal score (assuming all other factors equal)?

Clip #6: The foot of the raised leg is actually positioned to the opposite side of the knee of the straight leg. Since the rules read, "and the knee is bent downward and outward such that the toe of the bent leg is placed right in front of the knee of the straight leg," how serious is this mistake? The bottom leg has an oscillating appearance during the rotations, since it is not straight down into the relative wind. Does the Videographer show the front of the Performer for a static start?

Clip #7: A stationary pose in the Helix position is not shown. The raised leg is positioned exactly parallel with the foot not in front of the knee of the raised leg. The movement stops in a Compass.

Clip #8: A stationary pose in the Helix position is briefly shown. Should a stationary pose that is clearly shown earn a higher score? The knee of the raised leg is held higher than the hip. Is that OK or even ideal since this is what this competitor does to actually get the "toes" in front of the knee of the straight leg? The bottom leg has an oscillating appearance during the rotations, since it is not straight down into the relative wind. On the sixth revolution, the Performer slips into a Daffy.

FR-8. Stag Loop Twist Sequence

Back Stag Loop:
-Start shall be from a Stag position in head-up orientation.
-One complete 360° back rotation must be performed.
-Torso must be straight and the downward leg in line with the torso, without any bend at the waist.
-Loop must be about a horizontal axis, without tilting or changing heading.
-Looping motion must be smooth.
-The body and legs must maintain the Stag position throughout the loop.

Back Stag Loop One and Half Twist:
-Entry into the Back Stag Loop One and Half Twist shall be smooth and without any stopping after the first Back Stag Loop.
-One complete 360° Stag rotation must be performed.
-One and Half Twist must be performed within and evenly executed throughout the loop.
-Torso must be straight and downward leg in line with the torso, without any bend at the waist.
-The legs must maintain the Stag position during the loop.
-Looping movement must remain about a horizontal axis, without tilting or changing heading.
-Looping motions must be smooth.
-The body and legs must maintain the Stag position during the loop.

Front Stag Loop:
-Entry into the Front Stag Loop shall be smooth and without any stopping after the Back Stag Loop One and Half Twist.
-One complete 360° Stag rotation must be performed.
-Torso must be straight and straight leg in line with the torso, without any bend at the waist.
-Looping movement must remain about the horizontal axis, without tilting or changing heading.
-Looping motion must be smooth.
-The body and legs must maintain the Stag position during the loop.

Camera requirements:
- Camera must show Performer from his/her side at start of the Compulsory Sequence, should stay in place, and must show the opposite side of the Performer at the end of the Compulsory Sequence.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-2. Stag Position (freestyle skydiving and freeflying)
-The torso is straight, with no bend at the waist.
-One leg is straight and in line with the torso.
-The other leg is bent forward at the hip and the knee is bent back to place the toe
-beside the knee of the straight leg. The bent leg is bent at least 90° at the knee.
-The toes are pointed. (freestyle skydiving only)
-The head is in line with the torso.

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? 1 1/2 twists start from facedown and finish by headup through the course of a 1 1/4 loop rotation.

Clip #2: The Performer performs the 1 1/2 twist, starting from face-down, using 1 1/2 loops. The foot of the leg in the stag position is flexed and moves from the knee to the calf area.

Clip #3: The Performer performs a back half twist instead of a back 1 1/2 twist. How serious do you consider this mistake to be? "Major Mistakes?"

Clip #4: Does the Performer do 1 1/2 twist in one loop or two? Is it OK for the Performer to use two loops to make the 1 1/2 twist? Is that better than just performing a 1/2 twist in one loop?


For the following sample Freestyle Compulsory jumps, it will be necessary for you to time the jumps for the working time and apply the freeze frame yourself.

Sample Freestyle Compulsory Jump #1: FR-4, FR-1, FR-8, FR-2
Can you get a good start time for the exit? Is the static stop for FR-2 shown within working time? Do you request a redub? After viewing the redub, does that change your view on whether or not the static stop for FR-2 is shown within working time?

Sample Freestyle Compulsory Jump #2: FR-4, FR-1, FR-8, FR-2
The video was shot upside-down. Is this confusing? Does it make it more difficult to see if the compulsory sequences are correctly presented? In other words, did the team clearly present the compulsory sequences? Also, do you see the Videographer's goggles on the right side of the frame? Maybe yes or no depending on how much your judging monitor or TV overscans. If you can see the Videographer's goggles in the frame, do you deduct points for this?

Skysurfing

5.10. Compulsory Routine Freestyle Skydiving & Skysurfing.

5.10.1. Judges give a score for the Performer and Videographer between 0 and 10, up to one decimal point, for each of the four (4) Compulsory Sequences, using the following guidelines;

10 points--Move performed and filmed flawlessly
8 points--Some minor breaks in form (toes not pointed {freestyle skydiving only} knees bent, finish slightly off heading, slight wobble, etc..) and / or camerawork (momentary loss of image, framing or focus, occasional distance errors)
7 points-Not performing a static start or a static stop
6 points-Not performing a static start and a static stop
5 points--Mistakes in form (about 45° off heading, wobble, not enough rotations, etc..) and / or camerawork (loss of image, framing or focus, or incorrect distance for no more than about 20% of the Compulsory Sequence)
3 points--Major mistakes in form (about 90° off heading, major wobble, not enough rotations, etc..) and / or camerawork ( inferior picture for about 50% or more of the Compulsory Sequence)
0 points--Move not identifiable or unsuitable camera image.

5.10.2. Any move performed, not included in the drawn order for that particular Compulsory Round, will not receive a score. The Judges will only score the Compulsory Sequences they recognise in the drawn order. If an attempt is made for a Compulsory Sequence and the Judges recognise this as such, scoring for that move will commence. A second attempt will not receive a score.

ADDENDUM - A
SKYSURFING COMPULSORY SEQUENCES 2004
PERFORMANCE REQUIREMENTS & JUDGEMENT CRITERIA

All sequences shall have a static start and a static stop.

SK-1. Helicopter Sequence

Head-down Layout Spin (Helicopter):
-Entry into the Helicopter can be from any other position and/or orientation.
-A static layout position in head-down orientation must be shown before starting the spin.
-Torso must stay vertical and head-down and not tilt or wobble during the spins.
-Torso must be straight and legs in line with the torso, without any bend at the waist.
-The Helicopter must spin rapidly, with a minimum of five (5) revolutions performed within five (5) seconds from the start of the first revolution. (More revolutions may be performed.)
-The spin must be performed in the direction of the forward foot on the surfboard.
-Good stability and balance must be maintained during the spins.
-Spin must stop within one revolution, without tilting or wobbling.

Camera requirements:
-The Helicopter must be filmed on level.
-The Videographer must stay in place.

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? The Performer does show deceleration and stopping within one revolution. More than 5 revolutions are performed. The description indicates that "Spin must stop within one revolution, without tilting or wobbling." Does this mean that a skysurfer who performs exactly 5 revolutions would earn a better score? Regarding the Videographer, how do you determine if the Helicopter was filmed on level? At terminal velocity, is it sufficient that you can identify the horizon line passing behind some part of the Performer's body?

Clip #2: This Performer performs the sequence on the hill. Is a static start shown in the head-down position? Is the Videographer level with the Performer at this point? Are you judging with respect to the relative wind or the ground? Or, is it back-down to the earth? Does the Performer spin in the correct direction? Did you notice that the Performer is "Goofy-Footed," i.e., has his right foot (instead of his left foot) forward on the surfboard? Does this Performer spin more slowly? But it is still within five seconds. Even though the Performer is spinning slower than in clip #1, do you agree that he can earn as good a score (assuming other factors equal)?

Clip #3: Does the Performer sufficiently demonstrate a static position prior to the start of this compulsory sequence? Does the Helicopter start without wobbling? How does it effect your scoring if the Performer performs other head-down spinning moves, such as a Funkenstein, before stopping the spin? Is the Funkenstein and touching the knees related to form breaks associated with trying to stop? Probably not, since the Performer deliberately put the hands on the knees. So, did the Performer demonstrate the required static stop? What is the maximum score you can give if there is no static start nor static stop, assuming the compulsory sequence is otherwise perfect? Did the Videographer stay in place for filming this compulsory sequence? Or, did you notice the background cloud scenery slower sliding behind the Performer? It is not as though the Videographer is attempting to make the spins appear to be faster. In fact, the Videographer is drifting in the opposite direction! Does that make it OK that the Videographer didn't stay in place?

SK-2. Track Orbit

Flat orientation:
- A flat orientation with the board vertical must be demonstrated prior to starting the rotation.

Turn:
- The Performer must make a 360° turn.
- Turn can be in either direction.
- Turning motion must be smooth.

Camera requirements:
- At the start, camera must show the front of the Performer (face to face).
- Videographer must make a full 360° orbit around the Performer (without changing the distance between Team Members during orbit).
- Camera Orbit must be in the opposite direction as the turning direction of the Performer.
- Movement must be synchronous, both Performer and Videographer ending at the same position where they started. (Performer and Videographer will come face to face twice, excluding the start.)
- When the camera and Performer come face-to-face for the first time (180° into the turn), the camera must invert their orientation (e.g. head-down to head-up or head-up to head-down) and continue in the same orbiting direction as started (i.e. the same direction as if the Team is viewed from above).
- Orbiting motion must be smooth.

Clip #1: Do you consider this to be an ideal performance? Why or why not? Must the Videographer remain exactly on level with the Performer? Must the static stop be shown in the flat orientation?

Clip #2: The horizon is crooked in the video frame and the Videographer rotates to an upright video image early in the rotation. How does this effect your scoring?

Clip #3: Do you consider this to be nearly an ideal performance? How well does the Videographer control framing when rotating between an upside-down and upright image?

Clip #4: Do you see 2 attempts? Which attempt do you score? When the maneuver is performed, is the orbiting accomplished in a circular manner, without changing distance between Team Members?

SK-3. Synchronized Side Layout Loop Sequence

Side Layout Loop
-The Side Layout Loop shall be performed close to the Videographer with the Performers front facing the camera during the Loop.
-One Side Layout Loop must be performed, starting and ending in an head-up orientation. -Legs must remain straight during the Loop.
-Looping movement must remain about a horizontal axis (through the Performers front to back), without tilting or changing heading.

Camera requirements
-Camera must show the front of the Performer (face to face).
-Camera must make a synchronised Barrel Roll with the Performer, showing an image as if the Performer remains static with only the background moving.

Side Layout Loop (opposite direction)
-Second Side Layout Loop must be performed in the opposite direction with the same performance criteria as the first, including the Videographer.

Camera requirements
-Camera must show the front of the Performer (face to face).
-Camera must make a synchronised Barrel Roll with the Performer, showing an image as if the Performer remains static with only the background moving.

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not?

Clip #2: Does the Performer maintain heading control? Does the nose of the board stay in line with the mid-line of the body? Is the position of the nose of the board important?

Clip #3: The Performer is in the cloud and rain? Is this a legal jump in your area? The Performer requests a rejump. Should a rejump be granted? Is the compulsory sequence performed? How well is it performed and what score do you give? Is it executed as well as or even better than Clip #1?

Clip #4: Does the Videographer rotate in sync with the surfer? How serious is this error and how does this effect your scoring?

Clip #5: Does the Videographer demonstrate steady framing? How does the framing effect your score? Is this error similar to the failure to remain in sync with the Performer?

Clip #6: The Performer performs a full twist during the second Side Layout Loop. Did you catch this? Is this considered to be "Major Mistakes?"

Clip #7: The Performer performs both Side Layout Loops in the same direction. The Videographer makes no synchronized Barrel Roll with the Performer during the first Side Layout Loop. Would you consider this to be the compulsory sequence? If no, and the Performer then performed the compulsory sequence immediately afterwards, would you score this clip as the first attempt on the compulsory sequence? If no, and the Performer goes on to perform the next compulsory sequence from the draw, do you score that next compulsory sequence? BTW, when a synchronized Barrel Roll is not performed well, the Videographer tends to show a swirling motion on the video screen.

SK-4. Body Rolling Spin Sequence

Body Spin
- The Performer must be in a horizontal plane (flat).
- The Performer must make one turn around the vertical axis.
- The Performer must make two (2) complete 360° turns while performing the barrel rolls.
- Three (3) Body Rolls must performed within the two turns.
- Turning motion must be smooth.
- Legs must remain straight and in line with the torso.
- Rolling movement must remain about the horizontal axis, without tilting or wobbling.

Camera requirements:
- Camera must be above the horizontal plane of the Performer.

Clip #1: Do you consider this to be an ideal performance? The Videographer is flying high above the Performer. Can you tell if the surfer went head-low during the rolling?

Clip #2: Is a static start position shown? Are exactly three spins demonstrated? Must it be exactly three spins? The Videographer is flying high above the Performer. Can you tell if the surfer went head-low during the rolling? Since he does a full pirouette in a standup looking for his Videographer before showing a static stop, do you consider this to be a suitable static stop?

Clip #3: How many rolls is performed in how many turns? About 3 rolls in about 1.5 spins. Is the Videographer fulfilling the camera requirements?

Clip #4: How well does the Performer execute the rolling? This type of error is typical in the learning phase. Is the Videographer fulfilling the camera requirements? If the horizon line (when at terminal velocity) appears even just slightly above the Performer, the Videographer is flying above the horizontal plane of the Performer. Is there a rule that indicates how much above the horizontal plane the Videographer must be? Or, is this position just a good as a higher position?

How serious is the mistake if the Performer performs more than three rolls? Does Bulletin #12 change your mind?

SK-5. Sit Spin

Sit Spin:
- Entry into the Sit position must be from a layout position in head-up orientation.
- The Sit Spin must be performed in a back-down orientation.
- The torso must be nearly horizontal in a back-down orientation.
- One thigh must be nearly vertical, the other thigh is more in line with the surfboard.
- The buttock must remain in contact the surfboard during the revolutions.
- The Sit Spin must spin rapidly, with at least five (5) revolutions performed within five (5) seconds from the start of the first revolution. (More revolutions may be performed.)
- The spin must be performed in the direction of the forward foot on the surfboard.
- The body must stay in line and not tilt or wobble during the spins.
- No hand-grip may be taken on the board.

Camera requirements:
- Camera must be in the same horizontal plane as the Performer during this sequence.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-1. Layout Position (freestyle skydiving, skysurfing and freeflying)
-The torso is straight, with no bend at the waist (a slight arch is possible).
-The legs are together.
-The legs are straight, and in line with the torso.
-The toes are pointed (freestyle skydiving only)
-The head is in line with the torso.

A-9. Sit Position (skysurfing)
- The torso is bent forward at the waist such that the angle between the torso and thighs is about 90°.
- The torso shall be at about a 45° angle with the surfboard.
- The Skysurfer must be sitting on the surfboard.

Clip #1: Do you consider this to be an ideal performance?

Clip #2: The Performer grabs the tail of his board during the sit spin. How serious is this mistake? After considering Bulletin #10, would you score differently? The Performer continues into a body rolling spin. Is the Performer required to show a static stop immediately after the sit spin?

Clip #3: The sit spin is slower--is there 5 revolutions within 5 seconds? The Performer continues into a body rolling spin. Is the Performer required to show a static stop immediately after the sit spin?

SK-6. Side Layout Twist Sequence

Side Layout Loop Full Twist
- Start shall be from a layout position in head-up orientation.
-A complete 360° Side Layout Loop must be performed, ending in an head-up orientation.
-One Full Twist must be performed within and evenly executed throughout the loop.
-Torso must be straight and legs in line with the torso, without any bend at the waist.
-Legs must remain straight throughout the Loop.
-Looping movement must remain about the horizontal axis, without tilting or changing heading.
-Looping motion must be smooth.

Camera requirements
-Camera must show the front of the Performer (face to face) at the start of the Sequence.
-The Videographer must be on the same level and must stay in place.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-1. Layout Position (freestyle skydiving, skysurfing and freeflying)
-The torso is straight, with no bend at the waist (a slight arch is possible).
-The legs are together.
-The legs are straight, and in line with the torso.
-The toes are pointed (freestyle skydiving only)
-The head is in line with the torso.

Clip #1: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? The surf board "surfs" the horizon line. (Assuming terminal velocity is achieved), is this sufficient to decide that the Videographer is on level with the Performer? Will a performance with the horizon line appearing at the waist earn a better score?

Clip #2: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? Did he perform a true side loop or is it oblique? Regarding the Videographer...is he too high? With respect to the angle of the relative wind, the Videographer is positioned higher than in clip #1.

Clip #3: Do you consider this clip to be an ideal example on how this compulsory sequence should be performed? Why, or why not? The Performer clearly performs a back full twist rather than a Side Layout full twist. At the 1/4 point, the head is fully obscured by the torso and surf board. Some judges may consider the move to not be identifiable while other judges may consider the body position errors to be a minor problem and award higher points. This type of situation can create a divided panel of judges. Also, if the sequence is not considered to be identifiable at all, does this mean that this Performer had the option to attempt the sequence again and receive a score on that second attempt? Does this mean that the judge who considers the sequence not identifiable will not score any of the following sequences?

Clip #4: Does the Performer make a side loop or is it more like a front loop? Did the Performer even demonstrate the maneuver? If no, do you consider scoring the compulsory sequences that follow?

Clip #5: Does the Performer begin with a side loop rotation and execute a full twist? Is this more identifiable as an attempt to perform this compulsory sequence than Clip #3? And does it earn a better score than Clip #3? Concerning the Videographer, do you determine if the Videographer is level with the Performer with respect to the relative wind or the ground?

SK-7. Front Layout Loop Twist Sequence

Front Layout Loop:
- Start shall be from a layout position in head-up orientation.
- One complete 360° layout rotation must be performed.
- Torso must be straight and legs in line with the torso without any bend at the waist.
- Loop must be about a horizontal axis, without tilting or changing heading.
- Looping motion must be smooth.

Front Layout Loop One and Half Twist:
- Entry into the Front Layout Loop One and half Twists shall be smooth and without any stopping after the first Front Layout Loop.
- One complete 360° layout rotation must be performed.
- One and half Twists must be performed within and evenly executed throughout the loop.
- Torso must be straight and legs in line with torso, without any bend at the waist.
- Looping movement must remain about a horizontal axis, without tilting or changing heading.
- Looping motion must be smooth.
Back Layout Loop:
- One complete 360° layout rotation must be performed.
- Torso must be straight and legs in line with the torso, without any bend at the waist
- Looping movement must remain about a horizontal axis, without tilting or changing heading.
- Looping motion must be smooth.

Camera requirements:
- Camera must show Performer from his/her front at the start of the compulsory sequence, should stay in place, and must show the back of the Performer at the end of the compulsory sequence.

ADDENDUM B
FREESTYLE SKYDIVING, SKYSURFING & FREEFLYING 2004
BASIC ORIENTATIONS AND BODY POSITIONS

A-1. Layout Position (freestyle skydiving, skysurfing and freeflying)
-The torso is straight, with no bend at the waist (a slight arch is possible).
-The legs are together.
-The legs are straight, and in line with the torso.
-The toes are pointed (freestyle skydiving only)
-The head is in line with the torso.

Clip #1: Do you consider this to be an ideal performance? Does the Performer maintain heading? Is the nose of the board kept in line with the mid-line of the body?

Clip #2: How do you score this performance? The loops are not performed without stopping. How seriously does this effect your score? The surfer utilizes a half pirouette to finish 1 1/2 twists.

SK-8. Full Eagle Sequence
Eagle start position:
- The Performer is in a head-up orientation.
Camera requirements:
- Camera must show the Performer from his/her front.
- The Video image is upside down with the ground at the top and the sky at the bottom of the frame.
Full Eagle, first half:
- The Performer who is head-up goes over the Videographer, the Videographer goes simultaneously below and underneath the Performer aiming just below the legs of the Performer, so that both Team members end up in opposite positions than they originally started.
- The rotation should be performed as one continuous movement.
Full Eagle, second half:
- The Performer, now in a head-down orientation goes under the Videographer, the Videographer, now showing an upright video image, goes simultaneously over the Performer, so that both Team members end up in their respective starting positions.
- The rotation should be performed as one continuous movement.
Camera requirements:
- Camera must show the Performer from his/her front.
- The same distance between Performer and Videographer should be maintained during the whole Sequence.

Clip #1: Do you consider this to be an ideal performance? Why or why not? Do you see the front of the Performer for the entire eagle movement?

Clip #2: Does the Videographer completely fulfill the camera requirements? The camera begins later and stops earlier. How serious is this error?

Clip #3: Does the Videographer maintain a constant distance from the Performer? Can you see horizontal separation?

Clip #4: Do you score with reference to the relative wind or the ground?

Clip #5: Do you consider this to be an ideal performance? Did you notice that the Performer begins from a head-down orientation? How serious is this mistake? How does this clip score in comparison with the following clip, or even clip #7?

Clip #6: Does the Videographer stay in alignment with the Performer during the Eagle rotation? How does this defect effect your scoring? Also, does the Videographer maintain a constant distance from the Performer?

Clip #7: Does the Performer maintain the correct body position? Or can the Performer perform tricks during the Eagle movement?

For the following sample Skysurf compulsory jumps, it will be necessary for you to time the jumps for the working time and apply the freeze frame yourself.

Sample Skysurf Compulsory Jump #1: SK-6, SK-8, SK-2, SK-7
The first move could be an attempt to perform a Side Layout Full Twist or Synchronized Side Layout Loop Sequence. Which is it? Do you keep waiting to see SK-6 for the entire dive? If you see SK-6, do you see the Full Eagle Sequence, or do you keep waiting to see SK-8 for the rest of the dive? If you see SK-8, do you see the Flat Orbit? The Performer never shows a flat orientation, although the Performer does turn and the Vidoegrapher makes a fly-by. For SK-7, the Performer performs the front loop of SK-7. Do you come up with some reason to give a 0.x for SK-2, just so that you can proceed to give a score for SK-7?

Sample Skysurf Compulsory Jump #2: SK-6, SK-8, SK-2, SK-7
Sometimes during the dubbing process, glitches, such as this one, are introduced. Also, is there a first and second attempt for performing SK-6? Why or why not? How does it effect your scoring? If you considered the last team's first move to be SK-6 when it is just a side loop motion, then must you consider the first move out the door as an attempt to perform SK-6 in order to maintain your judging consistency? Or, does the Performer's display of obviously more skill cause you to subjectively use your common sense and forget the tumble just out the door as a first attempt?

Sample Skysurf Compulsory Jump #3: SK-6, SK-8, SK-2, SK-7

Freeflying speed Compulsory Rounds

5.12.1. Speed Compulsory Rounds (round 2 & 5): Judges give a score for the Team as follows:

5.12.1.1. Scoring Random: is a random which is correctly performed in the drawn order and which, apart from the first Random after exit, must be preceded by a correctly performed total separation. All Randoms and total separations must be clearly shown on video.

5.12.1.2. Each correctly performed Random will receive one (1) point within the allotted working time. Teams may continue scoring by continually repeating the drawn Randoms. Points can only be given if scored as correct by a majority of the Judges.

5.12.1.3. Any incorrectly performed or non judge-able Random will lead to a deduction of one (1) point.

5.12.1.. Failure to meet the requirement of total separation will lead to a deduction of one (1) point.

5.12.1.5. An omitted Random will lead to a deduction of one (1) point.

5.12.1.6. The minimum number of points for this Compulsory Round is zero (0) points.

ADDENDUM - A
FREEFLYING RANDOMS 2004
PERFORMANCE REQUIREMENTS & JUDGEMENT CRITERIA

BODY

Grips can be taken and docks can be placed on specified body parts, as follows:
* head: the part of the body above the neck.
* shoulder: the upper part of the body between the neck and the upper arm.
* body: the body, including the shoulder, and parachute, but excluding the head and neck.
* arm: the whole arm from the parachute harness, including upper arm, lower arm, wrist and hand. The shoulder is excluded.
* upper arm: the part of the arm between the shoulder and the elbow.
* lower arm: the part of the arm between the elbow and the wrist.
* hand: the part of the arm past the wrist.
* leg: the whole leg from the parachute harness, including the upper leg, knee, lower leg and foot.
* upper leg: the part of the leg between the leg strap of the parachute harness and the knee.
* lower leg: the part of the leg between the knee and the ankle.
* foot: the part of the leg past the ankle.
* sole: that part of the foot on which a person stands.

For the compulsory sequences, no grips are allowed on any part of the parachute harness.

For freeflying records, grips and docks are valid, if taken on the arm, the leg, the body or the head.

RANDOMS

FF-1. Double Spock
One Performer is in head-up orientation, the other Performer is in head-down orientation, facing each other.
Each Performer takes a grip on the top of the head of the other Performer.

FF-2. Vertical Compressed
One Performer is in head-up orientation, the other Performer in head-down orientation.
Both Performers take a grip on the leg of the other Performer.
The front of the torsos of the Performers must be facing the same direction.

FF-3. Sole-to-Sole
One Performer is in head-up orientation, the other in head-down orientation.
A sole-to-sole dock is performed.

FF-4. Double Grip Vice-Versa
One Performer is in head-up orientation, the other Performer is in head-down orientation, facing each other.
The Performers demonstrate a two-handed, hand-to-hand grip.
The heads of the Performers should be on the same horizontal level.

FF-5. Double Grip Head-down
Both Performers are in head-down orientation.
The Performers demonstrate a two-handed, hand-to-hand grip facing each other with each Performer's right hand in a grip with the other Performer's left hand.

FF-6. Totem
Both Performers are in head-up orientation.
One Performer demonstrates a feet-to-shoulder dock, a separate foot on each side of the head of the other Performer.
The Performers must be facing the same direction, while docked.

FF-7. Horizontal Accordion Vice-Versa
One Performer is in flat orientation, the other Performer is in back-down orientation.
Both Performers take a grip on the leg of the other Performer.
The Heads must be in the opposite direction.

FF-8. Double Sit-to-Feet Grip
Both Performers are in head-up orientation.
One Performer demonstrates a two-handed, hand-to-feet grip facing the other Performer. The left hand must be on the right foot of the other Performer, the right hand must be on the left foot of the other Performer.

FF-9. Star
Both performers are in flat orientation.
The Performers demonstrate a two-handed, hand-to-hand grip facing each other with each Performer's right hand in a grip with the other Performer's left hand.

FF-10. Side-by-Side Grip
Both performers are in head-up orientation.
The performers demonstrate a hand-to-hand grip, with torsos facing in opposite directions. The left hand must be on the left hand of the other Performer or the right hand must be on the right hand of the other Performer.

For the following sample freefly speed round jumps, it will be necessary for you to time the jumps for the working time and apply the freeze frame yourself.

Jump #1: The sequence is: FF-3, FF-2, FF-5, FF-1, and FF-4. Are the two Performers allowed to launch while linked together? Would it be OK even if the Videographer was linked also to the two Performers? Do you see the first Random FF-3 as taking place? Is the second point, FF-2 sufficiently controlled? Did point 7, FF-2, exist? Is point 12 within working time?

Jump #2: The sequence is: FF-3, FF-2, FF-5, FF-1, and FF-4. Did the Performers do the first point FF-3? In other words is it a skipped Random, non-judgable Random or incorrect Random? For point 8, FF-5, could you see both grips? Can you see that point 10 and/or 11 happen? Or, do you consider them to be NJ? If you can see point 10 sufficiently well, is it a hand-to-hand grip? Or, is it OK to grip the wrists? There is another Videographer in the background. What approval is necessary for him to be there?

Jump #3: The sequence is: FF-3, FF-2, FF-5, FF-1, and FF-4. How many points do you see in time? Did you start time when the first team member exited the aircraft or did you start time when the first Performer left the aircraft? Regarding point 3 and 4, could you see the third point? Is the fourth point in control?

Jump #4: The sequence is: FF-3, FF-2, FF-5, FF-1, and FF-4. Can you see if point 2 and 3 are performed correctly? Any other points you can't see well enough to observe that they are correctly performed? For point 10, 15, and 20 (FF-4), do you consider the heads to be on level with each other? Do you find it logical to consider the heads on level if a point between the chin and top of the head is level with a point between the chin and top of the head of the other Performer? Do you consider points 7, 12, and 18 (FF-2) correctly performed? For the Vertical Compressed, the rules do say that the Performers torso must be facing the same direction, but that does not necessarily mean the same heading. Correct? What about the other teams who exclaim that they want reward for the extra team and effort they took to show both Performers facing the same direction AND the same heading. (This jump also has an outside Videographer.)

Jump #5: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. Sometimes during the dubbing process, glitches, such as this one, are introduced. Judges have to remember to not start time when they see the "first" exit. Point 2, are the heads level with each other? For point 8, after the team fumbles the first attempt, can they make a second attempt? If no, where in the rules does it say a team can not make a second attempt (which takes more time)?

Jump #6: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. The team holds FF-3 for the entire working time! Any thoughts or issues or do you just turn in your score?

Jump #7: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. The Performers make a linked exit. Compared to their controlled flying style, the accomplish point 1 by jabbing the feet. Do you consider this OK? How do you consider this in comparison with jump #4 during which the Performers put their soles together nearly practically while do a cartwheel-like rotation? For point 2 and 7 (FF-4) are the heads on level? For point 5 (FF-5), are the heads on level? Actually, do they need to be on level for FF-5? What about the hand-to-hand grip? Is that OK? In those Randoms that involve it, the hand-to-hand grips are "indian style" grips. Is it OK as long as a part of the hand is touch a part of the hand of the other Performer? For point 5, are the hands touching? On point 6 and 11, did the soles touch? Did point 12 exist? Is there 13 points in time? If you did not see 13 points in time, then they could still be trying to perform 12. In that case do you bust point 12?

Jump #8: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. FF-4. Can you see point 1 or is it non-judgable? For point 2, are the heads level with each other? Do you change your mind if you take into account the angle of the relative wind because they are still flying on the hill? On point 6, the Performers kick the toes together. Is this a correct Sole-to-Sole? On point 11, the ball of one Performer's foot touches the sole of the other Performer's foot. Is this OK? Do you still think it is OK after considering Jump #6 (and in other jumps too) in which the soles were nearly perfectly mated together? For point 10, do you see a hand-to-hand dock?

Jump #9: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. There are digital video flaws in the jump. Are you able to judge the jump? Do these flaws affect the number of Randoms in time? Or, are these flaws less serious than those in Jump #11. (The jump has other issues as well.)

Jump #10: The sequence is: FF-3, FF-4, FF-2, FF-1, and FF-5. Point 1, did the soles touch the first time? Can they do it again to receive a correct Random? If they didn't do it again, would it be considered that they skipped the first point, because the soles didn't touch? Where is the threshold for when you would consider it an omitted Random (if they had not done it again). Point 3, was the hand grip on the top of the head for both Performers? Or, did one Performer touch the side of the head instead of the top? Did you see 6 points in time? Was the 6th Random successfully completed? If no, do you deduct one point? Or, do you assume that they might yet build the 6th Random successfully after the end of working time and consider the dive to have 5 attempted Randoms? If you have decided that it is not OK to do a second attempt on a Random, what is your response?

Jump #11: The sequence is: FF-2, FF-1, FF-3, FF-5, and FF-6. How many Randoms did you count within working time? Do you notice a potential video dubbing defect? When working with a computer based video dubbing and playback system there is the possibility of a "dropped frames" malfunction. "Dropped frames" cause the effect of the Performers suddenly "jumping forward" in their motion. It can happen just once or repeatedly. Dropped frames are video frames that are literally missing from the copy of the video within the computer. This malfunction can cause there to be enough missing "time" that the team performs one or more additional Randoms within working time. You did request a redub didn't you? When this defect is observed, the Videographer should be requested to dub again. How many Randoms do you count within working time when viewing Jump #11 redub?

BTW, is the totem performed correctly?

There is another scenario that could arise and one hopes that it will not happen in competition. A team might make an error and perform the Randoms in the order that they choose, instead of in the drawn order. For this example, use Jump #2 and imagine that the draw really was FF-5, FF-2, FF-1, FF-4, and FF-3. However, the team performs FF-3, FF-2, FF-5, FF-1, and FF-4. Imagine that the team performs each Random correctly, but just in the order they have chosen. Which of the following methods are compliant with the rules and which do you use to score the dive?

Wait until you see FF-5 and consider any material before it extra performed Randoms (that may be in the pool or not). Etc.

Because you see FF-3 first, you assume that FF-5, FF-2, FF-1, and FF-4 are omitted. Etc.

You judge all the Randoms. If you consider the first Random you see to be incorrect, you bust it and proceed to score the second Random you see. Etc. If you feel that this method is appropriate, then how do you treat the case where a team exits in a linked configuration of their choice whether or not it happens to be one of the Randoms?

Cloud Dancer
© Copyright 2004. Tamara Koyn. All Rights Reserved.